Project Geppetto was a research project that explored making it easy, fast and fun to add crowds to 3ds Max scenes. Project Geppetto was a data-driven animation system that offered high level control of plausible human animation. Architects, engineers, and designers could use Project Geppetto to enrich the context of their presentations with realistic human activity. Project Geppetto came with a set of animations and characters for use in common public settings like sidewalks, hallways, lobbies and plazas. Project Geppetto was the first crowd technology to offer both ease of use and high quality results.
Project Geppetto assembled all the components you'd need to create, manage, and control large crowds of characters. Our research goal was to solve three big problems:
- Creating believable motion easily
- Creating the look of any kind of human population or demographic and allowing for cultural influences
- Creating an efficient framework for interacting with tens of thousands of such characters
The technology preview was available until January 15, 2013. Users who wish to continue with the latest technology should consider the beta program. For steps on siging up for the beta program, please see this blog posting.
RETIRED / GRADUATED
The technology preview has ended. Thanks to everyone who participated and provided feedback. Your feedback shapes the future of our technologies.