
ADN Plugin of the Month Catalog
This page has 6 sections: AutoCAD, Inventor, Revit, 3ds Max, Maya, and MotionBuilder. Within each section, the plugins are arranged from most current to earliest. Due to the use of .NET to develop these plugins, many of the 2012 versions need to be unblocked. See this blog posting for more information. Versions of these plugins that are compatible with 2013 products are available in the App Store which is accessible from inside the products.
AutoCAD
Inventor
Revit
3ds Max
| Month | Plugin | Supported Applications |
|---|---|---|
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March 2013 |
Sketchfab for 3ds Max This plug-in can be used to publish your models from 3ds Max and shown your 3d models directly on sketchfab. Sketchfab is an online platform for viewing 3d models directly in your browser. This is very convenient for communication with clients or presentations. ![]() |
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February 2013 |
ExplodeGeometry for 3ds Max This plug-in can be used to choose one or more nodes in a 3ds Max scene and create "exploded" geometry. The exploded geometry is actually 3 or 4 sided faces, and the plugin provides options to add modifiers to enhance the finished geometry to meet a variety of needs. ![]() |
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September 2011 |
TransTips for AutoCAD, Inventor, Revit, and 3ds Max This plugin translates the contents of tooltips in various Autodesk products automatically into one of 35+ languages via the Bing online translation service. The translated text is stored in a local cache of XML files, which can also be edited and provided with the plugin, should someone wish to provide improved translations for certain tooltips. ![]() |
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Maya
| Month | Plugin | Supported Applications |
|---|---|---|
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November 2012 |
MASHNodes for Maya MASH is a suite of Maya nodes, developed in-house at Mainframe, aimed at enabling our artists to create versatile 'motion design' style animations. It offers a selection of effector nodes which can be daisy-chained together to generate a wide variety of customizable effects. It's fully controllable from both Maya's Attribute and Node Editors. ![]() |
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October 2012 |
LocatorLib for Maya This plug-in allows users to create different shapes of locators other than Maya's internal built-in locator. It provides a custom command, which has 5 built-in flags, allowing users to create 4 different basic types of locator, specifically an oval-shape locator, a square-shape locator, a cube-shape locator, and a sphere-shape locator. It also provides a custom locator with 2 functional modes for the custom: Shape mode — The user can define a simple shape (2d or 3d) as a continuous closed polyline. Solid mode — The user can define a simple solid as a series of triangles. ![]() |
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August 2012 |
Math Node for Maya This plug-in can be used in place of the Maya Expression system. Maya's evaluation of Expressions depends on the contents of the expression – sometimes you have to force evaluation - whereas, for a node, the Maya DG will always do it for you when needed. Debugging a Maya Expression is not easy either (no tools are available), and requires a knowledge of MEL. Using the MathNode plug-in, you can use a Python debugger to debug the Node evaluation. ![]() |
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July 2012 |
RemovePrefix for Maya This plug-in can be used to remove DAG node prefix in a scene and referenced files. The command allows you to select one parent node and to specify a prefix to remove on all child node names in the hierarchy. ![]() |
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MotionBuilder
| Month | Plugin | Supported Applications |
|---|---|---|
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September 2012 |
The MotionBuilder Shelf This 'Maya style' shelf in MotionBuilder allows you to access all the key functionality that you would use daily from the Asset Browser, it is now right at your fingertips. You no longer have to dig around in the MotionBuilder UI to look for these items -- they are in one central location for you. The File menu tab is the default display in the tool, giving you quick access at any time to create a new file, open a file, save a file, and save as a file. Additional menus tabs provide you access to default Elements, Primitives, Characters, Constraints, and Devices. This one click creation workflow gives you the objects you desire in your scene immediately. If you’re not sure what the images are, simply hover over the button for the Tooltips. ![]() |
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